hlcsg v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -clipeconomy -cliptype precise -estimate -low -wadautodetect vitie_kolonni.map
Arguments: -clipeconomy -cliptype precise -estimate -low -wadautodetect vitie_kolonni.map -low -wadautodetect
Entering vitie_kolonni.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ off ]
clip hull type [ precise ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
0 entities discarded from clipping hulls
CreateBrush:
(0.07 seconds)
CSGBrush:
(0.16 seconds)
Using Wadfile: \games\cs\mapping_tools\текстуры\barney.wad
- Contains 1 used texture, 25.00 percent of map (408 textures in wad)
Using Wadfile: \games\cs\mapping_tools\текстуры\halflife.wad
- Contains 2 used textures, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \games\cs\mapping_tools\текстуры\zhlt_new.wad
- Contains 1 used texture, 25.00 percent of map (6 textures in wad)
"wad" is "barney.wad;halflife.wad;zhlt_new.wad;"
Texture usage is at 0.06 mb (of 32.00 mb MAX)
0.27 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate -low vitie_kolonni.map
Arguments: -estimate -low vitie_kolonni.map -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 349 (0.09 seconds)
BSP generation successful, writing portal file 'vitie_kolonni.prt'
SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1501,-339,1583)-(-1491,-329,1636) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1843,-340,1595)-(-1835,-332,1636) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1847,-344,1570)-(-1834,-332,1636) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...919 (0.42 seconds)
SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1527,-365,1528)-(-1507,-346,1632) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1830,-370,1515)-(-1808,-348,1632) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1899,-282,-480)-(-1866,-193,-416) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1888,-271,-423)-(-1884,-270,-416) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...869 (0.39 seconds)
SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1501,-339,1565)-(-1491,-329,1618) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1847,-344,1552)-(-1834,-332,1618) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...924 (0.43 seconds)
Reduced 9 texinfos to 9
Reduced 3 texdatas to 3 (136 bytes to 136)
Reduced 3514 planes to 1356
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/512 64/32768 ( 0.2%)
planes 1356/32768 27120/655360 ( 4.1%)
vertexes 2430/65535 29160/786420 ( 3.7%)
nodes 348/32767 8352/786408 ( 1.1%)
texinfos 9/32767 360/1310680 ( 0.0%)
faces 1628/65535 32560/1310700 ( 2.5%)
clipnodes 2613/32767 20904/262136 ( 8.0%)
leaves 224/32760 6272/917280 ( 0.7%)
* visleafs 223/8192 0/0 ( 2.7%)
marksurfaces 1935/65535 3870/131070 ( 3.0%)
surfedges 8114/512000 32456/2048000 ( 1.6%)
edges 4081/256000 16324/1024000 ( 1.6%)
texdata [variable] 136/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 396/524288 ( 0.1%)
* AllocBlock 15/64 0/0 (23.4%)
3 textures referenced
=== Total BSP file data space used: 177974 bytes ===
1.55 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -full -low vitie_kolonni.map
Arguments: -estimate -full -low vitie_kolonni.map -low
223 portalleafs
919 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.22 seconds)
LeafThread:
(11.37 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 128 and 139:
(-1926.000 -506.000 -1472.000)
(-1918.276 -481.833 -1344.437)
(-1895.691 -407.585 -957.036)
(-2014.381 -164.533 -448.000)
(-2227.776 44.726 -448.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 140 and 139:
(-2438.000 -510.000 -448.000)
(-2014.381 -164.533 -448.000)
(-1895.691 -407.585 -957.036)
(-1895.324 -409.060 -959.695)
average leafs visible: 126
g_visdatasize:6073 compressed from 6244
11.62 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -bounce 0 -chart -chop 32 -estimate -extra -low -smooth 100 -smooth2 100 -softsky 1 -texchop 64 vitie_kolonni.map
Arguments: -bounce 0 -chart -chop 32 -estimate -extra -low -smooth 100 -smooth2 100 -softsky 1 -texchop 64 vitie_kolonni.map -waddir D:\Games\CS\mapping_tools\текстуры -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 0 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 100.000 ] [ 50.000 ]
smoothing threshold 2[ 100.000 ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 32.000 ] [ 64.000 ]
texchop value [ 64.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 2.200 ] [ 2.200 ]
reflectivity scale [ 1.000 ] [ 1.000 ]
Load Textures:
Opening wad files from directories:
D:\Games\CS\mapping_tools\текстуры
Using Wadfile: D:\Games\CS\mapping_tools\текстуры\barney.wad
Using Wadfile: D:\Games\CS\mapping_tools\текстуры\halflife.wad
Using Wadfile: D:\Games\CS\mapping_tools\текстуры\zhlt_new.wad
3 textures referenced
0 opaque models
0 opaque faces
1628 faces
Create Patches : 43498 base patches
223220 square feet [32143722.00 square inches]
1 direct lights and 16386 fast direct lights
1 light styles
BuildFacelights:
(254.49 seconds)
FinalLightFace:
(10.65 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/512 64/32768 ( 0.2%)
planes 1356/32768 27120/655360 ( 4.1%)
vertexes 2430/65535 29160/786420 ( 3.7%)
nodes 348/32767 8352/786408 ( 1.1%)
texinfos 9/32767 360/1310680 ( 0.0%)
faces 1628/65535 32560/1310700 ( 2.5%)
clipnodes 2613/32767 20904/262136 ( 8.0%)
leaves 224/32760 6272/917280 ( 0.7%)
* visleafs 223/8192 0/0 ( 2.7%)
marksurfaces 1935/65535 3870/131070 ( 3.0%)
surfedges 8114/512000 32456/2048000 ( 1.6%)
edges 4081/256000 16324/1024000 ( 1.6%)
texdata [variable] 136/33554432 ( 0.0%)
lightdata [variable] 641799/33554432 ( 1.9%)
visdata [variable] 6073/8388608 ( 0.1%)
entdata [variable] 396/524288 ( 0.1%)
* AllocBlock 15/64 0/0 (23.4%)
3 textures referenced
=== Total BSP file data space used: 825846 bytes ===
265.60 seconds elapsed [4m 25s]
----- END hlrad -----