Очень неплохо вышло, скажу я Вам Правда, я не пробывал ее компилировать. На глаз, выглядит она довольно опасно. Бедные компиляторы могут взорваться =) Тем не менее, проделана достаточно кропотливая работа, что не может не вызвать уважения. Я ставлю плюс
Using Wadfile: \games\cs\mapping_tools\текстуры\barney.wad - Contains 1 used texture, 25.00 percent of map (408 textures in wad) Using Wadfile: \games\cs\mapping_tools\текстуры\halflife.wad - Contains 2 used textures, 50.00 percent of map (3116 textures in wad) Using Wadfile: \games\cs\mapping_tools\текстуры\zhlt_new.wad - Contains 1 used texture, 25.00 percent of map (6 textures in wad)
"wad" is "barney.wad;halflife.wad;zhlt_new.wad;"
Texture usage is at 0.06 mb (of 32.00 mb MAX) 0.27 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL27 (Jun 2 2012) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: hlbsp.exe -estimate -low vitie_kolonni.map Arguments: -estimate -low vitie_kolonni.map -low -chart
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 349 (0.09 seconds) BSP generation successful, writing portal file 'vitie_kolonni.prt' SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1501,-339,1583)-(-1491,-329,1636) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1843,-340,1595)-(-1835,-332,1636) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1847,-344,1570)-(-1834,-332,1636) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 500...919 (0.42 seconds) SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1527,-365,1528)-(-1507,-346,1632) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1830,-370,1515)-(-1808,-348,1632) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1899,-282,-480)-(-1866,-193,-416) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1888,-271,-423)-(-1884,-270,-416) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 500...869 (0.39 seconds) SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1501,-339,1565)-(-1491,-329,1618) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1847,-344,1552)-(-1834,-332,1618) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 500...924 (0.43 seconds) Reduced 9 texinfos to 9 Reduced 3 texdatas to 3 (136 bytes to 136) Reduced 3514 planes to 1356
Да, работа кропотливая действительно, но на крупную карту я бы не вставил, количество полигонов пугающее и финальное время компиляции для одного такого объекта велико.